Dungeon Delvers(2020)
Roles:
Gameplay Scripter
Network Scripter
Animation Scripter
Engine: Unreal 4
Team Size: 5
Duration: 10 days
Platform: PC
Programming: Blueprints
Overview
Dungeon Delvers was developed as part of Abertay’s Online Together Jam which partnered with YMCA Scotland. The game would take the form of an online co-op RPG, casual, dungeon crawler. The game featured an action combat system, co-operative puzzles, online multiplayer and procedural level generation.
​
During the development of this project I would work as the sole gameplay, animation and network scripter. The project was to be developed in our spare time over 10 days.
Gameplay scripting
Scripting Overview:
As gameplay scripter, I worked in-engine to develop combat mechanics, procedural level generation, enemy AI, player controls and networked multiplayer.
Features: ​
​​
-
Networked multiplayer, using Steam to connect
-
Weapon equip system
-
Varying combat styles based for each weapon​
​
-
Melee and ranged combat
-
Enemy AI with logic to help enemies attack at different times
-
Super abilities for players to activate
​
-
Co-operative puzzles
-
Procedurally generated dungeons
-
Floating damage numbers
​